Tuesday, March 26, 2013

Rules For Good Storytelling

 Pixar has had enormous success in recent years, becoming an animation behemoth. Sure, their movies look fantastic, but the real key to success is the story.

Emma Coats, a storyboard artist at Pixar, has recently laid down her rules for great storytelling. They are really fantastic items to keep in mind, the next time your sit down at your computer or desk and start your next project.


#1: You admire a character for trying more than for their successes.

 #2: You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.

#3: Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8: Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.

 #10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.

 #14: Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.

 #15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.

#17: No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

 #19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?

#22: What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.


Follow Emma on Twitter here.

Monday, March 25, 2013

A New Year, A (Kind Of) New Style

Just as I was starting to think about experimenting with my watercolor style, I stumble across an artist who is already doing exactly what I wanted to try. Figures. Anyway, he's in France so I'm gonna do it anyway.

His name is Nicolas Weis, from Paris, recently relocated to California. While Google Translate is not the most high-quality translation service, he seems very passionate about his personal work. And with good reason, it's lovely.

He has worked on the concept art for both "How To Train Your Dragon" and "The Croods", but I think I like some of his personal work the best: